![]() ![]() He applies his passive on-hit every 2 stacks instead of every 3 while active. If this hits a champion, he gains 25 / 45 / 65 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to enemies within 375 units.On-hit AP ratio reduced to 60% AP from 70% AP.Cooldown increased to 100 / 90 / 80 seconds from 80 at all ranks.Ability renamed to Grandmaster-At-Arms from Grandmaster's Might.New Effect: Now only increases base damage per attack dodged instead of total damage.New Effect: Damage now scales with 4% of the target's maximum health.New Effect: Damage now scales with 100% AP.Removed: Damage no longer scales with 50% bonus AD.Damage type changed to magic from physical.Removed: Damage no longer scales with 60% AP.Spike visual effects added to Grandmaster-At-Arms.Bug Fix: Grandmaster-At-Arms' stacks now properly play at their intended speed. ![]()
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